class AVRiLII extends AVRiL;

#exec OBJ LOAD FILE=SCTextures.utx

defaultproperties
{
     MagCapacity=8
     ReloadRate=0.800000
     bModeZeroCanDryFire=True
     PlayerIronSightFOV=60.000000
     FireModeClass(0)=Class'PerksSimHostOrg.AVRiLIIFire'
     FireModeClass(1)=Class'PerksSimHostOrg.AVRiLIIAltFire'
     Description="The rocket, auto missile fire!"
     PickupClass=Class'PerksSimHostOrg.AVRiLIIPickup'
     AttachmentClass=Class'PerksSimHostOrg.AVRiLIIAttachment'
     ItemName="AVRiL [Auto]"
}
